Blood, wizards, and the Punisher
Posted: 09/27/2012 Filed under: Characters, Marvel Leave a commentAfter the mess of Secret Invasion, the Punisher goes back to business as usual. Even got himself a new tech guy, and this one’s all young and idealistic and not a former supervillain. Less than a year later, everything goes badly. Really badly.
We’re reading Punisher #5-10, written by Rick Remender and drawn by Tan Eng Huat. The Marvel event Dark Reign just started as Norman Osborn takes control of the government’s defense and superheroes. When the Punisher attempts to assassinate Osborn, the former Green Goblin gets rightfully angry and sends his buddy and current New York Kingpin the Hood after Castle. That same Hood from Tuesday’s post.
Luckily the Hood has a plan. An evil, demonic plan.
You can click the above image for a much larger version of it. So the Hood can resurrect the dead, though to be fair it’s demonic blood magic that requires a human sacrifice. To kill the Punisher, sixteen supervillains should be enough, right? Wouldn’t hurt to throw one more backup plan on the pile. Meet Microchip:
The original tech dude. From 1987 until 1995, Microchip served as the Punisher’s confidant, supplier, and dare I say, friend. Except after a falling out, a bad guy blew up Microchip with a rocket launcher. Thank goodness the Hood can revive.
Before the craziness begins, Castle and his new tech guy Henry have a warm and fuzzy moment.
I know what you’re thinking. How do these supervillains find the Punisher? Well, you know who has always been really good at finding the Punisher? And you know who might have just been recently married, found elusive happiness, and is finally satisfied with his place and lasting effect on the world?
While I’m not really going to cover his side story until all the paths merge in the climax, just know he’s about to have a really bad day (like seriously depressing). In the main story, what follows are four or five issues of silliness, explosions, and the Punisher taking down his newly alive predators. Have some highlights:
Finally, as the supervillain numbers dwindle and the Punisher gets closer to locating the Hood, Microchip makes his move. Y’see, Castle can take punches to the gut all day, so Microchip decides to play smart and take out his eyes and ears.
Oh, and since I really like Bridge as a character, let’s quickly check up on him:
I know I’m skipping enormous amounts of stuff. To catch up, the Punisher gets captured, Bridge gets captured, and Henry is presumed dead after that living computer virus monster. All leading to the end of the story and the Hood’s mandatory supervillain rant, easily one of the coolest extended metaphors in supervillain rant history:
Who says bad guys aren’t well read? To sum up, since the Hood has that cool ability to revive the dead through a blood sacrifice, he offers resurrect Castle’s family if Castle kills Bridge. Why? Well, a Punisher reunited with his greatest loss means a happy Punisher and far less dead mobsters and supervillains. Plus, Microchip’s deceased son comes back in a package deal. Win win win.
But y’see, two obstacles stand in the way of eternal bliss. First, the Punisher doesn’t kill innocent people, especially honest cops who are just doing their job protecting their country. And second, depending on the writer, the Punisher has been capping baddies for anywhere from ten to thirty years. He knows nothing else. He has nothing else. Once he came back from war, that warrior’s blood never once subsided. But a second chance at family? A redo?
Nope. One could argue many reasons for his refusal. Most likely theory remains that Bridge’s an innocent man and blood magic can’t be healthy when it comes to corpse revival. But then Microchip steps in and Castle’s impulsive response requires some serious thought.
Remender doesn’t really explain in detail why the Punisher has the guy re-kill his family. My guess? His wife and his children awaking to their murderer husband and father, who now possesses a body count of thousands? Demonic magic coursing through their veins? The Hood offering no guarantee of the resurrected’s mental state or physical condition? None of that sits well with our hero. Or maybe his family simply perished in the park that fateful day many years ago and that’s that.
I’m in the camp that believes the moment he became the Punisher, as he held his dying children in his arms, Castle knew then and there that he would never, ever be content or fulfilled again. That Frank Castle died along with his family. In three words, the Punisher explains everything I’ve just said far better than I ever could:
I read a ton of comics, and I’ve never seen so much said in so little: his entire characterization summed up in eight letters. The punch helps too, I guess.
The ending of this arc’s amazing, but you’re going to have to buy the book for the full story. I’ve only covered the details I needed to. We move onto part four on Monday, where everything you’ve read in the past three days collides into one fantastic finale with all the characters, vengeance, and explosions you expect. Though one final note to go out on. Henry? He’s been harboring a secret.
Punisher vs. Rampage
Posted: 09/26/2012 Filed under: Characters, Marvel Leave a commentWe move on to the next phase of our story: the Punisher versus his tech guy Stuart Clarke.
Doesn’t sound exciting, I know. But unlike most tech guys the Punisher hangs around with, Clarke used to be the supervillain Rampage. Like a cool armor/weapon suit that shoots flames and lasers and stuff. Oh, about fifteen issues before this, Castle came under the influence of some rage gas or something and strangled Clarke’s girlfriend to death.
Let’s jump into Punisher: War Journal #24-25, written by Matt Fraction and Rick Remender and drawn by Howard Chaykin. Do you remember where we left off with the Punisher totally locked up in jail?
Not anymore. Y’see, this arc ties in with the major Marvel event Secret Invasion. The shape-shifting Skrull aliens have invaded Earth and the world turns into a battlefield. Part of their military strategy involves disabling every bit of technology ever created by Tony Stark, like say, prison cells.
Oh, how Castle loves to kill things. Some Punisher stories have him so entrenched in war and blood that when he returns from Vietnam, he almost regrets living as a family man with his loving wife and kids. The mafia attack that slaughters his family gives him an excuse to unapologetically be himself again. Grim conclusion, but not entirely inaccurate.
Finally, his better half arrives.
Our wonderful G. W. Bridge, SHIELD agent extraordinaire, and the one not headbutted by a giant Skrull. The fight goes as badly as you would expect from one invincible alien versus two old men. But because the story involves Castle and Clarke, our ex-supervillain rises from the ashes of his dusty computer hideout to burst into the fiery streets of the warring city.
And Clarke just found out about Castle’s little strangulation secret.
So Rampage ain’t the most eloquent of baddies. But he does bring up a good point:
Look, the Punisher’s moral code is completely black and white. No gray anywhere. If you kill, hurt, or make innocent people suffer, you’re fair game for Castle’s gun. He doesn’t give second chances and no one receives mercy. And that includes tech guys, like most of the dudes he’s worked with over the years. Luckily, a Skrull sniper takes the attention away from vengeance and gives the two geriatrics a chance to have a little chat.
Yup, another tech guy’s going down.
Punisher hates liars. Especially liars who’ve murdered policemen. Castle runs around with some cool guns, but Rampage has super awesome tech, like that bubble punch or whatever he uses. Still, why does the Punisher always win? Persistence, of course. But more importantly, he’s not afraid to improvise.
So the Skrulls blew up the building, but did you see him rip the electrical wires out of the wall and use them to punch his buddy in the face? Captain America wouldn’t do that. Feel free to use that technique on any robbers.
And how does our story end? Well, with the Punisher’s arch-nemesis Jigsaw shot to death in the previous arc, that slot’s totally open for the taking. Application filed and noted.
Our story tomorrow jumps ahead twenty issues or so, plus it’s chock full of magic and supervillains! How could you not be excited?
Arch-nemesis brawl: Punisher
Posted: 09/25/2012 Filed under: Characters, Marvel 1 CommentThe next three days and Monday may be my most ambitious series of articles yet. I’ve taken four specific arcs that span across three years and 53 issues. Hopefully at the end, a complete story with the full circle of character interactions and fates revealed. Or I could be in a wave splashed with delusions of capabilities far exceeding my own. Either way, I hope you enjoy it, and more importantly, I hope you don’t mind a crapload of Punisher.
Did you know that the Punisher (real name Frank Castle) has an arch-nemesis? Y’see, he has a tendency to kill everyone evil he runs into, not leaving much of an applicant line to take up the prestigious #1 baddie spot. But one villain continues to evade Castle’s sights. I introduce Jigsaw (real name Billy Russo). He made his first appearance in Amazing Spider-Man #162, written by Len Wein and drawn by Ross Andru way back in 1976.
Know the most shocking part about those panels above? The Punisher actually used the words, “my friends.” Okay sure, Castle doesn’t remember Jigsaw then, but he certainly does now. And why all the beef between the two? We jump to Punisher: Year One #4, written by Dan Abnett and Andy Lanning and drawn by Dale Eaglesham.
And voila! Supervillain successfully created! Enough back story. Let’s get to the meat of our story today with Punisher: War Journal #18-23, written by Matt Fraction and Rick Remender and drawn by Howard Chaykin. Shall we enjoy some Jigsaw characterization snippets?
1) Doesn’t like the Punisher.
2) Brainwashes crazy people to dress up like the Punisher and do his bidding.
3) Hires ninjas to take out Castle. Use the resources available, I guess.
Our story really picks up with the Punisher, his tech guy, and his maseusse hanging out in their secret hideout. As you can imagine from a man whose every waking moment is spent putting down the worst of humanity, something really bad always happens.
Want to see the Punisher fight an entire horde of ninjas? Too bad, buy the book. But one reason that the Punisher has retained so much popularity (I’m assuming) is his fantastic noir-esque narrations as he goes about his business. Even against ninjas:
The importance of the next few scenes? Exposition really, though we’re like four or five issues in already. Importantly, the next fight sets up the entire climactic Jigsaw fistfight.
Meet SHIELD agent G. W. Bridge, the law enforcement officer tracking down Castle for the past twenty issues. Gigs up. Castle lost. Bridge gets to gloat with the mandatory morality brag. Don’t blame him, because in the superhero world, the obligatory psychological breakdown is as mandatory as the Miranda Rights.
By the way, in these past panels, Bridge has spoken more than the Punisher has said in the entire arc so far. Dude’s a man of action. Oh, and everything goes in a horrible new direction.
Aw, someone wears his heart on his sleeve.
Now, that’s about as noble an intention as a supervillain can manage. Jigsaw has a criminal empire to run, heroes to snuff out, and illegal goods to move. All that suffering and misery needs complete attention. As strong as his feelings for the man who made him into a monster, he needs to get to the second, non-Punisher phase of his life. Or he’s an insane psychopath. One of the two.
Unfortunately, the Punisher hasn’t experienced love for a few decades. Forgot the warm and fuzzies.
Well, at least the two can settle their differences like men. Two very unfairly mismatched men.
Want to know why the Punisher makes for a terrible arch-nemesis? Oh, certainly the killing thing. But (and I counted) since the truck exploded, Jigsaw has said 301 words to the Punisher. The Punisher’s word count? Two. And one was a cuss word.
Go back and read the scene with Bridge and Castle in the transport van. I’m not really sure why the Punisher does what he does next, but my theory (and it’s very much just a theory) is that Bridge just made the only accurate morality rant that has ever graced the pages of comic books.
Don’t worry, prison and the Punisher don’t go well together for long. Though we should focus on two specific epilogues. You just re-read Bridge’s theory about Castle’s potential for mercy, so how about Castle’s point of view?
Some prison yoga, meditation, and push ups will do a soul good. Well, not for everybody.
Let this be a warning to you all who plan to brainwash and control your very own Punisher clone. Actually, we pick up tomorrow with the very next issue to fill in the next piece of our puzzle. Pardon the pun.
A magical ride with the Avengers
Posted: 09/24/2012 Filed under: Characters, Marvel 2 CommentsYou ever heard of the Hood? He’s been a big supervillain pain in the butt to our dear Avengers these past few years. Rising from obscurity, he got control over some cool wizard stuff and became the new Kingpin of New York. Like commanding hundreds of supervillains in a fun, little supervillain army. Then he joined with the losing side during the Battle of Asgard and got locked up in jail powerless and helpless. Until he escaped, of course.
We join mid-adventure with Avengers #7-12, written by Brian Michael Bendis and drawn by John Romita Jr.
Now that you’ve met our shaggy antagonist, are you up to date on the Infinity Gems? So important they’re capitalized. Y’see, back in the day, the Elders of the Universe (space gods, I think?) created/gathered/found them one lovely Galactus-filled afternoon. These Gems, each one of six godly powers, can do whatever the wearer wants them to do as long as they say the right magic words or press them against their soul or something. Look, the Infinity Gems are a little before my time.
Anyway, another space god Thanos once gathered up all six and then instantly wished half of the universe’s population to disappear. So if you’re wondering, one of the most powerful objects in the known universe in the hands of a magical street thug is certainly not good news.
Wondering why Mr. Fantastic has one of the gems? How about why one of the gems were hanging out in an icicle palace to begin with? I realize the magnitude of back story required. I’ll go fast.
One day, the six most scheming, forward-thinking men in the Marvel universe (Iron Man, Professor X, Namor, Dr. Strange, Mr. Fantastic, and Black Bolt) realized that having a secret little club where they could subtly influence or make important world-changing decisions wouldn’t necessarily be a bad thing. Like each members of their Illuminati taking one of the Infinity Gems and hiding them so no one could ever steal and abuse them. Such as what they failed to do right now.
But for all his sneaking around, how does the Hood (real name Parker Robbins) alert the Avengers to his mischief? Hint: it doesn’t involve a cookie bouquet.
Can’t get less subtle than uppercutting a Hulk. Unfortunately for the brain trust, their Illuminati tree house just got exposed. You know who doesn’t like secrets? People not told them, duh.
Since they’re all super cool heroes and stuff, the two or three dozen Avengers present form a plan:
Split up, gather the remaining Infinity Gems, put Robbins out of his misery. Game over. The best part of this upcoming montage? I can totally show a bunch of scenes with zero context.
Sadly, because of some special connection the Gems have with each other, this happens:
Then this:
You read all that blue text? Yes, with the power the Hood currently possesses, not a single superhero that has ever walked the planet stands a chance against him. But he’s also a street thug given magical powers as a goof, so his creativity and talisman knowledge borders on the low side. The Hood allows Red Hulk a rare opportunity:
The fight ends there, but that Gem remains fairly important. Plus, now the Avengers equal Robbins in gems. Roll call!
The Hood can’t possibly win against the battalion of superheroes when it comes to magical equal footing. Well, I mean theoretically, he could flip the odds.
But like all good superhero stories, our climax takes place in the wizard dimension that the human brain can’t comprehend blah blah blah. Oh, and how do you take down the most powerful supervillain currently in the world? Did you guess punching?
From this point, the fight goes badly for our antagonist, as most fights do against 30+ Avengers.
And Iron Man with complete control over every facet and dominion of everything ever?
That single tear rolling down your cheek because of no more secret meetings with secret superheroes? Fear not, reader. The Illuminati lives on. Even the smartest, sneakiest of super-powered dudes need a poker night.
Spider-Man & pals get hunted, Pt. 2
Posted: 09/23/2012 Filed under: Characters, Marvel Leave a commentQuite a cliffhanger we left off on, huh? Maybe we should just be glad Peter Parker didn’t emerge from the grave as a lion/bear hybrid like that one Kravinoff. So what just happened?
Kraven, for spending most of his life spearing hippos in the African grasslands, turns out to be pretty bright at spotting clones. That dead Spider-Man? Yup, poor Kaine knocked out Peter and took his place, knowing that Peter didn’t stand a chance even in perfect condition, much less violently ill. But buried alive gave Spider-Man a little time to think, and if Kraven wants his little game, well, game on.
Maybe the Kravinoffs shouldn’t have given Spider-Man his black costume in the middle of night. We’ve seen Peter brawl his way to victory, like against Kingpin, but now you lucky readers get to see Spider-Man fight in a vastly different manner. A much scary manner.
Very, very angry indeed.
I guess boredom builds after attacking elephants and tigers with rocks and sticks for a decade or so. The Kravens set up this little game for Peter because it’s most likely the only way they can get that adrenaline addiction fed. Or they just like stabbing tough guys.
Look, Spider-Man may not be the strongest hero. He’s certainly not the fastest. He doesn’t even have any super cool laser powers or anything. But half of Spider-Man’s career has been him taking down more powerful foes simply by using grit, science and the enemy’s overconfidence. Spider-Man’ll fight dirty, because to him – this is definitely not a game.
Nothing more delightful than when the bad guys realize they may have gotten in over their heads. You can totally feel the fear ooze dripping off the Kravinoff kids’ brows:
And then there’s this next moment. Y’see, part of Spider-Man’s insanely popular appeal is his persona as just a regular guy with regular guy problems who just happens to have spider powers. And part of those regular guy problems includes brief flashes where he’ll snap and lash out amid a strong enough whiff of rage or stress. Like this:
In case you didn’t realize what he did to Momma Kravinoff, let me explain. Kaine Parker could secrete acid from his hands. Think of Kaine’s acid face palm as his autograph as he traveled the world beating up bad guys. Spider-Man doesn’t have an acid power. But he does have crazy wall-sticking hands. You know, like if you took a huge glob of the world’s stickiest glue, palmed someone’s face and then ripped it off with super strength-levels of force. Scarring? Certainly. The most painful sensation of Momma Kravinoff’s life? Most definitely. Non-lethal? Totally. A very bad idea to hurt Spider-Man’s buddies.
Finally the title fight you’ve been waiting for.
Kraven the Hunter has no superpowers. Sure, the man hunted the scariest jungle cats and wildebeests any mortal man has ever seen, but no panther can lift 10 tons and dodge rifle shots. Oh, and want to see where Spider-Man stores the bodies of his defeated enemies?
Iron Man and Hawkeye prefer prisons. But neither of those gentlemen have animalistic influences in their background. Y’know how I told you a few weeks ago that many Spider-Man comics in the early 2000s explored whether Spider-Man’s powers came from science or magic? That debate hasn’t really been answered. Back to punching.
I have to skip over an amazing two-page spread that explores the possible future where Spider-Man commits the unforgivable murder sin, but I’ll include this page because I like the way the art captures everyone’s emotional outburst all at the same time:
Honestly, Kraven’s bitterness took center stage as soon as he sprouted from his grave. The dude’s miserable, can no longer return to the peace he once had, and now Spider-Man left him to rot and stew in his own self-loathing. As it should be.
Where’d they go you ask? Far away. Very far away. But don’t you worry, no matter how many gravestones the Kravens burst out of, they’ll always still be the same ol’ Kravens. The angry, egotistical, emotionally-fragile Kravens.
The end. I guess, happily? Though if you do want to catch up on the sociopathic Tarzans, Hulk just recently squashed most of them into paste. Karma, man.
Spider-Man & pals get hunted, Pt. 1
Posted: 09/20/2012 Filed under: Characters, Marvel Leave a commentI’m always excited about a Spider-Man article. He’s the best.
Back about 80 issues ago, Peter Parker had his life turn to crap. Every enemy he faced and every battle he fought ended in horrible heartbreak and good intentions gone bad. For like 20 issues straight. And not just in his punching life either. His newspaper reputation became permanently ruined, his roommate went to jail, his dating life completely dried up, and he’s been flat broke for months with a crazy spiteful new roommate. Plus this:
Can his life get any worse? Absolutely.
Do you know Kaine Parker? That bloody hobo is actually a clone of Peter created by the supervillain Jackal. Stronger, faster, acid powers, and also all that other cool spider stuff, he now lies defeated at the front door of Spider-Man’s apartment. Not a good omen.
Today, we explore Amazing Spider-man #634-637, written by Joe Kelly and drawn by Michael Lark, Stefano Gaudiano, and Marco Checchetto. This arc Grim Hunt culminates as the finale to a five part series called Gauntlet where supervillain Kraven the Hunter’s family members unleashed depressing problem after depressing problem. Y’see, Spider-man’s easier to capture when he has low morale, a broken body, and swine flu. Now the Kravinoff family makes their move, striking at everyone who wears an arachnid on his or her chest.
Peter will always hold a special place in our heart and we’ve just seen Kaine, but who’s the girl you ask? Meet Julia Carpenter, the former Spider-Woman and current Arachne. She’s a government agent, has psychic web powers, and part of the Spider family. Now you’re caught up.
Look, from a logical standpoint, Spider-Man takes down these suckers no problem. They possess no superpowers, except maybe extra insulation from the cold in those exotic furs. But if you just look at every characters’ bench-press and 100 yard dash scores, then Batman would be a smear on the Gotham sidewalk the first month he flew around in a bat costume. Y’see, just like the Dark Knight, the Kravens have that superpower of over-preparation. You can’t beat them if they already have every counter-tactic covered.
Well, and whatever this thing is:
As you can tell, we get thrown a crapload of foreshadowing. Everyone’s raving about something exciting/dangerous coming up and Spider-Man better be ready or else. More importantly, the hunters know Peter’s biggest weakness: overwhelming guilt about everything.
Uncle Ben’s a double-edged sword. His death showed Spider-Man the error of his ways and created the world-saving superhero’s steadfast morality and compassion. On the other hand, whenever Peter screws up or has someone kick it because of something indirectly related to him, the emotional turmoil will totally wreck his judgement calls and fighting spirit. Like when he decides to go to an abandoned graveyard to take on all the Kravens at once.
Why will this go badly? Duh, because he can’t win fighting like a man – he can only overcome his predators by succumbing to his spider side or something equally spiritual. Though first Kaine shows up all cleaned up as the little devil on Peter’s shoulder.
Foreshadowing! Also, I hope you understand Spider-Man really ain’t exactly a terrific fighter if there isn’t some skyscraper he could web onto. Especially when his opponents are a family of crazy people and their giant undead dog.
As the fight descends into embarrassment, this cuts all the bruising and bone-breaking short:
Y’know how heroes always muster up the last of their strength and defeat their opponents despite a sniper rifle wound and six baddies with claws? About that:
Oh, I didn’t really mention that Kraven the Hunter happened to be deceased, did I? Go read the Kraven’s Last Hunt arc, a super famous, well-written gem back in 1987. After seemingly killing Spider-Man, Kraven besmirches the superhero’s name and then finally commits suicide. Not anymore, I guess. Though I would be far more confused than triumphant if I had to burst out from a grave, but to be fair, I’m also not a deranged supervillain.
With life returned to dear Kraven, how shocking that he might not be terribly happy about his ressurection after purposely shooting himself to death totally content and satisfied in his life’s accomplishments.
Oh, and that magic spider-killing-bring-dudes-back-to-life spell? Totally cursed.
Yup, Spider-Man hangs up dead on the wall next to Kraven’s prized water buffalo and closet full of animal fur vests. I’m not messing with you, I promise. Peter Parker died on that stone tablet bringing Kraven the Hunter back to life. The end.
Wait, what?
Wonder Woman’s Medusa rumble, Pt. 2
Posted: 09/19/2012 Filed under: DC, Fights 4 CommentsPicking up right where we left off, Wonder Woman’s pissed and ready to ruin Medusa for turning a young child to stone. Now, many things incur Wonder Woman’s ire: injustice, suffering, pants. But killing innocent youngsters? Athena’s champion ain’t going to take that.
Look, a reasonable person might ask, why won’t Superman just rush in and throw Medusa into the sun? Well, Superman doesn’t kill, you jerk. And also, petty squabbles between gods have pretty strict exclusion rules.
If you wish to judge the two opponents’ skill, Wonder Woman may possibly be the finest warrior in the DC universe, especially when you give her useful stuff like swords. Medusa certainly doesn’t have a shot of winning this in a fair fight. But we all know nothing’s fair about this fight. Especially that one advantage where Medusa will be able to actually see her challenger.
Nothing beats formal trash talking. I adore it. Also, thanks to Circe’s magic, the brawl on the baseball diamond gets televised to the entire world.
So I can’t show you every panel of the fight. I think that violates some fair use laws and the whole point of this blog is for you to buy more comics anyway. But I’ll happily show you some highlights, because I care about you.
You know my favorite part about Wonder Woman’s taunting? She doesn’t even know what damage she just inflicted on the gorgon. She hears Medusa’s scream and then mocks her. Batman would also that too.
If Medusa wins the fight, she plans to be Poseidon’s pawn and turn enormous amounts of people to stone. That’s just what mean people do. To be fair to Medusa, I would also lose the majority of my mercy and good-natured attitude if I was turned into a hideous monster because Poseidon decided to crash into my bedroom and, uh, suspend my license. I’m not really good at analogies.
Do you enjoy mythical beasts getting pummeled by beautiful, strong-willed role models?
Now the moment of triumph still eludes our hero. Not just because Medusa can take a punch. Y’see, when you fight blindfolded, your offense may still be pretty solid, but the defense tends to suffer. I’m not a scientist or anything, but I imagine seeing attacks usually helps dodging them.
I don’t know if you noticed, but sometimes when Medusa speaks, her dialogue bubble turns purple. Along with snake-hair, stone vision, and awesome wings, Medusa also has a magical power that compels people to stare at her against their will. With no more blindfold, Wonder Woman has to take drastic measures to prevent that magic from doing her in. And I do mean drastic.
C’mon, you just witness comic book heroism at its greatest. Wonder Woman, realizing that she couldn’t last any longer against Medusa’s spell, sacrifices her eyesight permanently to defeat the monster and save the world from total petrification. Well, at least she gets a super cool victory moment:
The gods, unwilling or unable to fight their own battles, have crippled the greatest of their mortal soldiers in their silly arguments. Such is fate. Such is the cost of dealing with gods.
Terribly sad conclusion, but I do make a promise: everything bad you’ve just witnessed in this arc ends happily. Eventually. It takes another good dozen issues or so, but the resolution is joyful and satisfactory. And that’s good, because I’m a big fan of happy endings.
Wonder Woman’s Medusa rumble, Pt. 1
Posted: 09/18/2012 Filed under: Characters, DC 1 CommentThose Greek gods you read about in school? The scheming, philandering, manipulating, moody gods you learned about in your textbooks? Still alive and well in the comic book world. Both DC and Marvel have their own set of Greek deities, with the only real difference between the two sets is the Marvel ones tend to be sillier.
Wonder Woman (aka Diana Prince), being an Amazonian princess from the mythical city of Themyscira, has her roots plowed deep in the DC god realm. She’s Athena’s champion, brawls with Ares, employs a Minotaur chef, and among others. During writer Greg Rucka’s run on Wonder Woman, he deeply and magnificently explored Diana’s relationship with those immortal troublemakers. But none of her experiences became as brutal as Wonder Woman #205-211, volume 2, drawn by Drew Johnson and Sean Phillips.
Y’see, being Athena’s champion certainly has advantages, the ear of a magical goddess for one, but every once in a while, the downside rears its ugly snake-hair head.
If you don’t know Medusa’s origin, she was once a super pretty priest of Athena. Until Poseidon caught a glance and decided he wanted some of that. Despite the, uh, forceful nature of Poseidon’s advances, he swam off scot-free and Athena’s rage turned Medusa into that bitter, violent, and single-glance-turns-you-to-stone gorgon we know and love. Bad deal for Medusa. Even worse when the Greek hero Perseus snuck into her lair one night and sliced off her head. Well, thanks to the witch Circe and the bumbling gorgon sidekicks, Medusa’s back!
What’s Medusa’s beef with Wonder Woman? Y’see, after Poseidon’s, uh, breaking and entering, she became his own champion. In the DC world. Certainly not the Greek world. Plus Athena and Poseidon have had a beef going on for the past several thousand years. Seeing how the mortal Medusa can’t kill the goddess Athena, the champion will have to do.
Unfortunately, Medusa rotted for a good 3,000 years before the scantily dressed sorceress resurrected her. Things have changed. Like cars and stuff.
So in hopes of some modern help, Medusa goes to an old enemy of Wonder Woman, the billionaire Veronica Cale. Think of her like Diana’s Lex Luthor.
Veronica finds out where Wonder Woman’s going next and directs Medusa there. Easy enough. Back at the embassy, Ferdinand the Minotaur comes across a sculpture that sends fear from the tip of his bull-horns to the bottom of his man-toes.
The stage has been set! We know Medusa plans to ambush our Justice League-er the next time she pops her head in public. Where could that be? The Fortress of Solitude? A totally abandoned warehouse dock?
Oh, that’s bad.
Very bad.
Very, very bad.
The battles between the two champions take place over three separate bouts, each with more at stake than the last. Though hard to top a first fight in the middle of the White House wearing a formal dress against an opponent she can’t look at.
Not exactly a spectacular defense. Look, before you wonder why Medusa fled the party just as she gained the upper hand, I’ll give two reasons. First, she plans to hurt Wonder Woman’s friends and family before she kills the lady herself because she’s that’s what psychopathic monsters do. And second, Medusa’s totally vulnerable to bullets and stuff, especially in that battle bikini. Maybe she could stone an entire SWAT team before they get to her, but why take the chance? Plus, Minotaurs, office clerks, and young children are far easier to kill.
You think a nice evening schmoozing with the Washington DC elite would be a lovely time of hors d’oeuvres and engrossing policy talk. Nope, a gorgon monster always has to turn all the Secret Service to stone and ruin things. Well, poor Wonder Woman’s evening is already down for the count and you’re about to witness the sucker punch.
Faced with a bloody mauling by the most powerful woman in the DC universe, Medusa invokes ancient law that Wonder Woman has to follow. Gods and goddesses and all that, you know? Feast your eyes on Ares’ cool armor too.
With the duel agreed upon, we’ll pause until tomorrow when Wonder Woman takes on Medusa for the fate of the whole world. Exciting, right? If you like punches, you’ll love part 2.
Loki tales
Posted: 09/17/2012 Filed under: Characters, Marvel Leave a commentOf the big three Marvel supervillains, Loki falls in the middle when it comes to complexity (behind Magneto and ahead of Doctor Doom). Though to give credit to Dr. Doom, he’s the only one of the three who currently still qualifies as a supervillain. Anyway, Loki has a firm belief that all the trouble he causes does not spawn from his own sociopathic behavior, but his fate preordained as the god of mischief. Most likely his horrible actions spurn from the grease fire of jealousy towards his good-looking, charming half-brother. Plus, his first few embarrassing defeats can’t really help.
He premiered in Journey Into Mystery #85, written by Stan Lee and drawn by Jack Kirby, where he gets his butt handed to him by Thor.
And then again in Avengers #1, also written by Stan Lee and Jack Kirby. Add that to the unfortunate side effect of causing the Avengers to form a team in the first place.
A bad first impression, certainly. We fast forward 50ish years to our lovely Loki’s very own miniseries, specifically Loki #3-4, volume 2, written by Roberto Aguirre-Sacasa and drawn by Sebastian Fiumara.
Like all those wonderful myths you learned about in school, gods get bored and play with the lives of others. In this one, Loki convinces the old and blind Hoder to accidentally chuck a spear at his brother Balder. I guess dodging magical weapons was more fun to the gods than say, watching a baseball game or something.
As you can no doubt predict, the throw goes very, very badly.
But I have more taste than to just simply show you images of impaled gods. Nope, it’s the aftermath that makes this story so wonderful.
Piece of cake, right? Surely every god, frost giant, raccoon, and whatever else will certainly cry for Balder’s death. Personally, I just don’t think enough exciting stuff happens in immortal realms and the gods play crazy games and make silly bets to pass their time. Though after thousands of years, I guess Xbox ain’t going to cut it anymore.
Surprisingly, every living thing in the nine realms does weep for Balder. Well, except one.
Ah, the beauty of this moment! Loki’s trickery brought Balder to his grave. Loki’s trickery allowed Thor to make a secret deal with Hela. And when the moment comes to strike the most pain, to bring the most suffering as victory becomes within reach, oh, does Loki take sweet advantage.
Malicious grins make for the best smiles in comics. To be fair to Loki, I’m only showing one side of his perceived viciousness. I mean, did you hear about that one time he fought a giant troll?
Loki’s reason for help? Not exactly revealed, but we can assume either sympathy for those picked on or a brief flash of heroism. Who knows? Still, gives him an excuse to carry around a battleaxe.
Luckily, glimpses of the true Loki quietly spill out as the battle concludes.
Finally, after the adrenaline rush of troll blood on his robes, Loki gets drunk on ballsiness. Maybe he needs to balance out the good karma received. In the cafeteria of the Asgardian gods, Loki wounds his peers the deepest way he knows how: through the heart.
Now Loki’s tough. Very tough. Farm trolls everywhere fear him. But to speak of such treacherous acts among gods whose size of their egos are only matched by the size of their biceps?
In the final moment of this scene, we get that pure burst Loki joy we’ve been seeing hints of during the entire miniseries. And it’s beautifully poetic as Loki embraces his horrific destiny as the totem of destruction. Well, at least I think so.
See the conviction in his eyes? He’s totally committed to getting whacked by Thor’s hammer for the rest of eternity, no matter how many furnaces he gets thrown into. That’s definitely respectful, in a twisted, uncomfortable sort of way.
Hercules vs. Hulk
Posted: 09/16/2012 Filed under: Fights, Marvel 9 CommentsMarvel’s Hercules is a product of ingenious characterization. Y’see, Thor has success not just because of his cool lightning powers and 80s rock star hairstyle, but to be fair, he’s a god no one has heard of. He gets all the cool parts of being a god, except Thor’s never had Wishbone do an episode on him.
Hercules has that problem of being super famous before Marvel even decided to plop him into their comic universe. So the writers took all the most well-known parts of Hercules (super strength, great adventurer, womanizer) and added the most important characteristic of long-lasting comic book characters: the dude’s likable. If you haven’t read my previous article on Hercules, you totally should. The most lovable oaf in comics today.
Hercules and Hulk also have a past far more impressive than just two big, strong dudes who like to punch. After the Marvel event World War Hulk ended, Hercules actually took over as the main character of the The Incredible Hulk series. You know, that comic that premiered our green giant in the ’60s? But bromances and camaraderie aside, writers know what fans want: two big, strong dudes who like to punch.
We’re going to take a look at three Hercules/Hulk fights today. First up, Hulk vs. Hercules: When Titans Collide one-shot, written by Greg Pak and Fred Van Lente and drawn by a flurry of awesome people (go look it up).
We go to a flashback, where Hulk just wants to be left alone as he travels to the most dangerous and violent parts of the world.
Poor Hulk. You think warriors would see the ripped, enormous monster waddling towards them and get out of the way. But no, because that would make for boring comics. Anyway, our Greek hero shows up and trash talks Hulk in a way that only a Greek God can.
I can only show you the highlights, but this fight dwarfs so many other battles with the amount of super cool moments.
Now we get to the most important part of two superheroes battling each other: the team-up. In order for writers to avoid picking a winner and angering half of the readers, another formidable foe inevitably enters the arena and the two heroes have to combine their strengths to defeat him/her/them. And why not? We learned from the Civil War event that when one superhero (team) defeats another superhero (team), no one wins. Parades and mead are only given when the bad guys are knocked out.
Want to see Hercules trash talk a giant demon monster? Of course you do.
Everyone ends up happy and well-fed. Big success.
Not so much in our second bout. Let’s jump headfirst into the 1990s, specifically a one-shot called Incredible Hulk – Hercules Unleashed, written by Peter David and drawn by Mike Deodato Jr. Buckle in, kids. This one’s gonna be brutal.
Besides all the fancy costume redesigns, the 1990s changed how comics told stories. No longer campy or silly, comics featured tortured, angsty heroes desperately fighting the never-ending throngs of foes all while simultaneously realizing how useless their crusades had become. I’ll admit that does make for some fantastic stories, but I’ve always enjoyed stories more where the superheroes actually like their jobs jump kicking society’s worst.
Can you feel the sad overtones pervading throughout this fight? Because this rumble never needed to happen, solves nothing, and will only bring sorrow and misery. You know it. Hulk knows it. But stubborn Hercules doesn’t. And he pays the price.
The battle’s only ends by a literal grace of God, but you can read the issue for all that. The problem with fighting the Hulk’s that he has no limit to his strength. Hercules can bench press a good 100 tons (about the same as Namor and the Thing), but backhand the Hulk a few times, he can now take that 100 tons and juggle it alongside a mountain and aircraft carrier.
Our final battle between the two requires no explanation or context. Sometimes readers just want to see behemoths exchange blows. We’re looking at The Incredible Hulk #107, written by Greg Pak and drawn by Gary Frank.
I lied. You might want some explanation. Smack dab in the middle of the World War Hulk event, Hercules and his gang confront Hulk to join his side. Turns out it’s not just Hulk who feels betrayed by being shot into space never to return. Their chat doesn’t go well.
So who wins this round? The people, duh. Only a matter of time before Hulk and Hercules rumble again, because two super strong, shirtless men just can’t help themselves. I’ve seen enough YouTube videos to know that shirts protect their wearers from irrational decisions, not just UV rays. Let’s call this article one long, bloody PSA.










































































































































































































